Species

Overview
These are the five main supernatural species commonly found on Earth: Humans, Wixen, Demons, Werewolves, and Vampires. While many more species exist, they are rare, and large quantities of them are unlikely to appear in the Safehouse. However, if you would like to apply as a non-listed species, please talk to the mods to establish your lore, and limit yourself to a creature that can take on a humanoid form.

Threat Level Classification
X : These creatures are largely good-natured and harmless and rarely, if ever, resort to violence. Most of these creatures are tricksters. They are weak and nonviolent.

XX : These creatures are not particularly good nor evil, and are more unpredictable than level 1 creatures. However, they are unlikely to resort to violence as a first solution. They are not particularly strong, and nonviolent.

XXX : These creatures are of average strength and threat. Some are capable of horrible acts of violence, but some are equally likely to opt for more amiable methods. They are of average strength and hold no clear predisposition for violence.

XXXX : These creatures are high risk, instinct-based, and dangerous, however it is possible to avoid violence. They are extremely strong and largely threatening, but not wholly violent.

XXXXX : These creatures are extremely dangerous and high-risk. Each creature must be considered on a personal basis to determine what risk they might pose to individuals. Avoiding violence is unlikely, but possible. They are the strongest and most violent known species.

Humans
Threat Level:  XX

While humans, in general, are not wholly fantastic, some humans have decided to side with the supernatural and have thus gotten themselves shunned from society outside. The humans in the Safehouse are either pro-supernatural, or have personal ties with supernatural entities that reside in the Safehouse system. However, some humans that carry supernatural genetics exhibit strange abilities that make them a target to the outside.

Most Common Abilities
low-grade telekinesis, minor telepathy

Weaknesses
almost everything

Wix
Threat Level:  XXX

Witches and Warlocks (Gender Neutral: Wix) are a step above humans. The originals started out as human, and became supernatural after either encountering a magical object (such as a spell tome) or making a deal with a demon. However, magic is an inherited thing, so the children of witches and warlocks are also born with magical power. Thus, the majority of witches and warlocks have simply inherited the power, and are not intrinsically evil. Magic is innate and requires no spells or incantations to master, though some enjoy putting on a show.

Most Common Abilities
elemental manipulation, healing, potion making, summoning, enchanting, illusion casting

Weaknesses
starvation; mortal wounds; other witches; demons

Demons
Threat Level:  XXXXX

Demons were either created as demons, or humans who sold their soul and were reborn as demons. Demons are some of the most powerful and dangerous creatures that walk the earth - however, while most demons remain loyal to hell, there are some that abandon the path and live as chaotic neutral entities. A demons first goal is to bring humans into temptation and damn their souls - thus, they are only an active threat to mortals.

Most Common Abilities
possession; mental manipulation; super strength; super speed; minor shapeshifting abilities

Weaknesses
religious artifacts; exorcisms; holy water

Werewolves
Threat Level:  XXXX

Werewolves started as humans and were infected through the bite of another werewolf. Lore states that the original werewolf was cursed by a witch to live the night of the full moon as a bloodthirsty beast. Werewolves are not shape shifters, and they cannot control when they transform into a wolf. Modern magic has allowed the creation of some potions and spells which can allow werewolves to retain their mortal mind while transformed, but this magic is intensive and expensive. Those bitten by a werewolf once can only be cured if wolfsbane is injected into their system before the infection spreads; however, this cure only works once. A second bite is guaranteed to cause a transformation.

Most Common Abilities
regeneration; super speed; super strength; increased hearing; increased vision

Weaknesses
silver; wolfsbane; decapitation; silver stakes; vampire bite

Vampires
Threat Level:  XXXX

Like werewolves, vampires started as mortals and were turned to vampires through an infected bite, and the lore pits them with a similar origin story as well. While vampires can live off of the blood of animals and non-humans, it is not as nutritious as fresh human blood. Some vampires who were either a witch/warlock or gifted human before their transformation have been known to retain some of the skills from before. The only way to become a vampire is if a vampire shares it’s blood with a near-death mortal. While sharing blood with a healthy mortal won’t change them, it will give the vampire a thrall over the human. This can be used to offer a human protection, or bend the human to your whim.

Most Common Abilities
regeneration; super speed; super strength; increased hearing; increased vision

Weaknesses
sunlight; wooden stakes; decapitation; holy water; crucifixes; werewolf bite

Sirens
Threat Level:  XXXX

Sirens are born as such. A Siren’s true form is that of a ugly, hairless, vaguely-humanoid monstrosity with gaunt, inhuman facial features. They are able to take on multiple forms, usually human, to trick their prey. By using a sort of venom gland in their mouths, they can infect people with large doses of the hormone oxytocin (a hormone that is produced during sex; sometimes called the “love hormone”). Victims with this much of the hormone in their systems experience an intense sense of euphoria and love for the creature that extends beyond just the physical and/or sexual realms. They truly love the creature to their cores and need and desire whatever the creature says it does for itself, and as acts of love and devotion, the ensnared are willing to carry out drastic, most usually violent and deadly requests simply for the asking.

Unlike many monsters, Sirens do not technically  feed  on humans. Instead, they feel an intense rush of pleasure when their victims carry out atrocities against other loved ones. Like the people they infect, the intense feelings of euphoria do not last long and they quickly grow bored with their targets and venture off to find others. (x)

Most Common Abilities
Telepathy, Shapeshifting and  Venom Compulsion.

Weaknesses
Bronze Dagger Coated in Blood of Victim, Decapitation

Incubi/Succubi
Threat Level:  XXX

Incubi and Succibi are considered sex “demons” which isn’t entirely accurate. Traditionally, Incubi are the male counterpart to the female Succubi, but that isn’t wholly accurate. The simple distinction is that Incubi have a penis at the moment, and Succubi have a vagina. They feed on sexual energy, but the pain of the partner hurts them. Thus it’s more apt to say that they are empaths - creatures of emotion.

Most Common Abilities
super strength; empathy; durability; immortality; super speed

Weaknesses
the pain (physical and emotional) of their partners; being surrounded by negative emotions.

Faerie
Threat Level:  XXX

Faeries are born as such, and have an extensive society with various rules that exist outside of the general supernatural societies laws - though they often coincide.They’re tricksters of the most mischievious sort, and though at one time they were divided into the Seelie and Unseelie courts, they’re much more mingled now. They like to pull pranks and are fairly sexual beings, though they don’t get anything strength-wise from it like Incubi. They love all children instinctively, and are very protective of them. What marks them the most differently from their fellow inhumans is their inability to lie: they can bend the truth and omit information, but no fae can tell an untruth.

Abilities
some healing magics, short-term invisibility, transfiguration, some have mild nature-related powers, others have pre-vision.

Weaknesses
cold iron, certain woods, pollution, certain magical spells (eg: “you have no power over me”)

Adze
Threat Level:  XXXX

The Adze is of Ewe culture based mostly out of Ghana and Togo. It is a creature much like the vampire. However, rather than remaining in human form, Adze hunt in the form of a firefly much of the time. An Adze will use their firefly form to get into houses and other otherwise inaccessible areas. They will bite people and drain their blood in firefly form–mostly as they sleep. They require far less blood to feel full thanks to their smaller forms, and do not often have to kill to become full. Those who suffer the bite of an Adze, however, usually takes ill with malaria-like symptoms.

An Adze prefers to remain out of their human form, but they are obligated to take their human form if captured in firefly form. Adze can also sustain on palm water and coconut milk for short periods, but if they don’t have blood, they go into a blood frenzy and make every one sick.

In human form, Adze are capable of possessing other humans. Those that are possessed by an Adze, don’t seem quite all there, their expressions vacant. It is a constant struggle for mental dominance with the unwillingly possessed. Those who come into contact with the possessed will begin to experience terrible luck in the process. This poor luck is of a supernatural making and cannot be avoided until the Adze leaves the possessed.

Most Common Abilities
shapeshifting; enhanced senses; enhanced strength; possession

Weaknesses
witch doctors; shamans;

Eastern Dragons
Threat Level:  XXXXX

In Chinese mythology, Dragons are the evolutionary ancestors of humans and all similar living things, and it came to represent the Emperor of China. Unlike western conceptions of Dragons, the Chinese dragon is most heavily associated with water, and thus they have some level of control over the element.

Physically, the dragon is also dissimilar to the westernized concept of dragons in that they do not have wings: their ability to fly is purely mystical and magically aided. Apart from that, each dragon tends to have one or more physical trait that matches with the chinese zodiac: this includes the whiskers of the Rat, the face and horns of the Ox, the claws and teeth of the Tiger, the belly of the Rabbit, the body of the Snake, the legs of the Horse, the goatee of the Goat, the wit (or brain) of the Monkey, the crest of the Rooster, the ears of the Dog and the snout of the Pig.

Otherwise, their being is extremely physically concise: Of the 117 scales, 81 are of the yang essence (positive) while 36 are of the yin essence (negative). However, there are some dragons that are malevolent spirits, and these are known to cause devastating floors when angered.

Most Common Abilities
water manipulation; limited shapeshifting;

Weakness
decapitation; intense physical damage

Western Dragons
Threat Level:  XXXXX

In Western conceptions of dragons, dragons are known to be associated with an attraction to treasure, and female human virgins. The western dragon also has the ability to manipulate fire and they have the ability to fly. Dragons are often pictured as careless creatures, but that’s not the full case. Often times, when a dragon becomes deeply connected on a spiritual level with someone, they become extremely protective of them; but on their own terms.

In physical form, they appear normal to the human eye, but under their clothing is much more. Their wings aren’t visible, as they have the ability to hide them, but in return their scales can be seen engraved from the top, to the bottom of their backs.

The western dragon can be easily tempered, and thus are considered dangerous to those who oppose them. When angered, they have the ability to transpire temporarily into their true form. Their wings grow visible and large; while their skin hardens, and becomes a scale like structure, with visible spikes appearing in numerous areas.

Most Common Abilities
fire manipulation; flying; enhanced senses; limited shapeshifting

Weaknesses
decapitation; intense physical damage;

Naiad
Threat Level:  XXX

Naiads are a type of water nymph who presided over fountains, wells, springs, streams, brooks and other bodies of fresh water.The Naiad are intimately connected to her body of water and her very existence depends on its wellbeing and health. The waters over which Naiads presided were thought to be endowed with inspirational, medicinal, or prophetic powers. Whoever drank of these magical waters would be inspired, thus the Naiads were themselves considered prophetic and were frequently worshipped by the ancient Greeks in association with divinities of fertility and growth.

Physically, naiads are humanoid with skintones ranging from mossy green to light blue, and they have small gills just behind their ears, though they can breath outside of their natural habitat. They are incapable of having children, though it has been speculated that they may be able to reproduce with Gods. Their children will always be female and will always be the same subrace of nymph as their mothers.

Most Common Abilities
limited shapeshifting; underwanted breathing; inhanced stamina; nature magic

Weaknesses
disassociation with water; fire and lightening; weapons made by Hepheastus

Ancients
Threat Level:  XXXXX

Any creature that has survived over the age 3000 is considered an Ancient.

“Ancients” is a general term applied to creatures whose ages are unknown and who skills are immense. These creatures are generally the first of their lines, or among the first generations for their kind.

Ancients can only be applied for by current RP members, and their lore and abilities must be discussed thoroughly with the mods.

Most Common Abilities
NA-

Weaknesses
NA-